Monday, 19 November 2012

Making a soundscape

This is the plan for our soundscape, I put the story line down and then decided what sounds would need to accompany it, to make it believable, to add suspense, to make the story just that little bit more interesting as the voice over will not tell the actual story, it will just introduce it. Last thing I thought about was what I would do with the visuals on screen, me and the tam discussed what we thought would look good whilst still showing various styles of visual representation and not detracting from the sounds that are the main focus of this task.


Storyline
Sound
Visual
V/O
Reminiscing about a camping trip, the protagonist describes being with her friends at the lake and then leaving to return to the car to retrieve her spare clothes.
Splashing.
Quiet group talk/ laughing around the fire.
Fire crackling.


Rio’s V/O


Both fade as she describes leaving, ‘forest sounds’ replace them.
Video of a lake/ splashes.
Video of fire.
Video of speaker, silhouette.
V/O
Speaker describes feeling a presence in the woods with her.
Walking on leaves.
Forest ambience (sinister)


Rio’s V/O
Video of speaker, silhouette.
Soundscape
The chase begins, running through the woods.
Two sets of feet running through leaves/ forest floor.
Panting.
Drum beat.
Heartbeat.
Sounds of distress from Rio.
Still images:
  • Back view of Person running in the distance
  • Side view of foot c/u
Soundscape
The girl hides, she hears her pursuer walk past her, this is a very tense part of the story.
The running stops.
The drums stop.


Heartbeat. (quiet)
Sound of Rio’s clothes on tree bark as she hides.
The pursuer walks from the left to the right, this passes through the left to right speaker to emphasise his movement.
Still images:
  • Forest, closest tree takes up half of the photo (out of focus)
  • Silhouette just entering frame
Soundscape
Rio breaks a twig- The chase resumes.
The sound of a branch breaking as she takes a step.
Heartbeat.
Drums resume.
Two sets of footsteps running again.
Still images:
  • Trees. (rostrum camera- fast pan right) at the sound of branch breaking
  • Closer image of the back of the girl running away
Soundscape
There is a scuffle as the villain catches the girl.
This ends suddenly as she is knocked unconscious…
Heartbeat.
Drums.
Running footsteps.
One set of footsteps becomes louder.
The sound of a tackle and scuffling on the floor.


Thud.
Silence.
Still images
  • Closer image of the back of the girl running away
  • Black
Soundscape
She awakens in a hospital room. But wonders what happened?
Room ambience and heart rate monitor slowly come into focus.
V/O
“where am I?”
Fade to image of ceiling
Quick Fade out to white

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